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A Resident Evil Roleplay forum that allows you to take the role of one of the men and women tasked with destroying the forces unleashed by Umbrella and the like, or the role of one of their vile creations. Lives are at stake, will they lose them to the vi
 
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 Gale Zephyr WiP

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Posts : 8
Join date : 2010-04-06

Gale Zephyr  WiP Empty
PostSubject: Gale Zephyr WiP   Gale Zephyr  WiP Icon_minitimeTue Apr 06, 2010 2:26 pm

Character Information


Name: Gale Zephyr
Age: 28
Faction: S.T.A.R.S

Appearance Gale has the outward appearance of a refined gentleman. His hair is light blonde and is always clean and pulled back while he is being casual. He has a tall body structure and a lean and narrow face. Gale's eyes are purple, which is an odd color for anyone. His only thing that makes his appearance less inviting then it should be is the fact that he rarely smiles and often glares and people without speaking instead of saying what he is thinking.

Casual Wear: When in his office or out in civilian cities, Gale wears a black tunic and boots under his elegant blue general overcoat with gold trim.

Gale Zephyr  WiP Aeden_Files_____by_Lleayhe

Combat Wear: While in the combat zone Gale wears his custom made exoskeleton that is both protective and light weight. The skeleton consists of three pieces. The first piece is the helmet which is made to cover Gale's entire face and not halter his peripheral vision. The second piece is the torso cover and shoulder plates that are all put together into one piece of clothing. The third piece is not exactly an exoskeleton, but it is still part of the armor. It is really just a custom pair of tactical pants that has metal rings around the legs to not only hold ammo but to add some armoring to Gale's legs.


Gale Zephyr  WiP Special_Operations_by_mohzart
Personality To wrap up Gale's personality into one perfect word, he is a dick. He doesn't enjoy anything personal whether it be talking about his background or listening to others and he hates sob stories more then anything. Gale is the kind of man that doesn't play games unless its necessary in order to complete an objective. He believes that even thinking about things such as fun and games halters ones productiveness. Despite all of this, Gale works well with others and respects their space during missions.
Positive: Some positive aspects of Gale's personality are that he organizes and rallies people well (though not kindly.) and that he is very efficient on missions.
Negative: He hates personal problems or stories and doesn't bother himself with other's emotions.
Philosophy: "If it doesn't help us win this battle, why waste time with it?"

Personal Information
Previous Occupation: Gun Shop Owner

Family
Mother: Betty Zephyr, Deceased
Father: Randy Zephyr, Alive, Currently in New York City
Brother: Gil Zephyr, Alive, Location Unknown

Friends:
Peter Saw: Gale's co owner for his gun shop who took over the store when Gale was taken away by the government.

Past: (Any details about your character's history that you feel are important, please provide a minimum of three paragraphs here detailing, at minimum, critical details such as the date of birth and family life.)

Stats

(Humans, at base, have 10 in every stat (excluding Hitpoints and Action Points.) You may add an additional 5 points upon character creation as a Level 1 character to whichever stats you please. You may deduct points from the assumed average so long as no Stat dips below 5 and move those points elsewhere as you desire. No stat may exceed 15.)

Hitpoints: 25
Action Points: 45
Points Per Post: 8
Strength: 10
Endurance: 15+5 Armor = 20
Intellect: 10
Dexterity: 10
Speed: 10

Skills

(Upon creation a character may have two skills that they qualify for.)

- Skill 1 - Gun Maker
- Skill 2 - Recoil Balance

Inventory

(Each character has a starting currency of $5,000, please be aware that all items you purchase do not need to be stored on your person, though most of them will be if you intend to use them.)
Money: (Remaining currency after purchases)

- Item 1 -
1,500
Name: AK-47
Letter: E
Special: +1 Dex to attack
Description: The AK-47 is an old yet effective weapon that still maintains use in modern military units. AK-47's are primarily made of metal and have a wood finish on the but and barrel of the gun. An AK-47 holds 30 shots per magazine and does 9 damage to a target per shot. Since the AK-47 is an assault rifle, it can be shot rapidly. When being shot rapidly, the user gets -2 to dex and up to 5 shots can be fired.

- Item 2 -
$400
Name: Assault Ammo x2
Quantity: x30
Description: Ammunition that is shape like handgun ammo but much larger. This ammunition is used as the basic ammo for assault rifles and gives no bonuses along with it.

- Item 3 -

$250
Name: Combat Knife
Letter: E
Special: Attacks consume only .5 AP and can be switched out for with no AP cost
Description: A bladed weapon with a wooden, plastic, or metal grip that is often decorated to suit the user's taste. The blade is only 4 inches in length and is used only in close combat situations, though may persons carry a knife due its versatility for purposes beyond damaging opponents. A knife only deals a single point of damage.


- Item 4 -
$500
Name: Explosive Grenade
Quantity: x3
Description: A green cased grenade which is lobbed at enemies as a projectile weapon, requiring a full post to use, that bursts into a small-scale explosion. The grenade detonates into a burst that sends out flames and shrapnel which deals 6 damage to everything in a 10ft radius around the explosive.

- Item 5 -
$2,000
Name: Exoskeleton
Letter: E
Special: +5 Endurance
Description: The Exoskeleton is an advanced piece of armor that is both lightweight and durable. Wearing an exoskeleton gives the user +5 Endurance to any attacks taken. This counts as armor and therefore can be ignored with armor piercing bullets.

Total Cost:
$4,650

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